
It can result in a sizeable performance hit during rain sequences, however, so disabling it is a good idea for performance increases.
Wet Surfaces Rain Effect: This option is only active when it is raining in-game, and adds a semi-transparent filter to many objects to make the rainfall impact appear more realistic. It is only recommended to enable this option if you have a very high-end system. UberSampling: This option essentially requires your system render everything on-screen multiple times before displaying, resulting in a drastic increase in overall visual detail, maximising object detail and smoothness, with the expense of a huge performance hit. Enabling it will also largely impact performance. SSAO : This option improves the overall quality of shadows in-game by increasing their definition and contrast. Motion Blur: Enabling this option will result in a stylistic blur effect rotating the camera, which also results in an overall performance decrease. For systems which only just meet the system requirements, consider using the 'Minimal' option. As the difference between the 'Near' and 'Far' options is visually negligible in almost all instances, 'Near' is recommended for most systems. The higher you set this value, the further away such objects will be rendered, and the larger the impact on FPS. LOD Distance: This decides how far away detailed objects (such as some shrubbery, objects, etc.) are rendered. However, in graphically busy areas such as forests it can result in a major performance hit, and as such disabling it is recommended on lower end systems. Light Shafts: This option adds realistic light glares as sunlight filters through trees, etc. Again, it's performance impact is significant. It is important to note that enabling it essentially enables depth of field anyway, so this option should be used in conjunction with 'Depth of Field - Cutscenes'. Enabling it applies a stylised depth of field effect to cutscenes and dialog sections. Cinematic Depth of Field: Of the three depth of field options available, cinematic depth of field results in the biggest performance decrease.
Įnabling the following options will result in a significant reduction in in-game frame rate: The Ubersampling option prevents HBAO+ from working. 8.9 Long loading times when resuming a save.
8.7 Random Crashes while Saving Game, Loading a Save Game or AutoSaving.8.6 Black Screen During the Cut-scene after the First Chapter (Enhanced Edition).8.4 Crash on startup with error 0xc0000142.8.3.1 Option 1: Registry Change (recommended).8.2 Continued Stuttering During Gameplay.